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South Carolina

The first dreadnought in the U.S. Navy. Due to limited dimensions, the ship carried relatively weak armament and had a low speed. Battleships of her class were the first to receive superfiring turrets. This meant she could fire a full broadside with all main battery guns.

Pros:[]

  • Decent guns for tier: receives eight 305mm guns with best-in-tier range and better handling than some of her counterparts (such as Kawachi).
  • Superfiring turrets: can train at least half her guns in any direction, and bring all eight guns to bear on most aspects for a broadside.
  • Good armor for tier.
  • Good turning radius.
  • Good accuracy and penetration against broadside cruisers and battleships.

Cons:[]

  • Struggles when up-tiered; Tier IV pack a heavier armament and are frequently faster.
  • Poor secondary armament: extremely weak AA armament though unlikely to encounter aircraft at her tier, and ineffective 76.2mm secondary guns leave her vulnerable to destroyers.
  • Abysmally slow top speed: she can make only 15.8kts stock, and not much better upgraded, making her one of the slowest ships in the game.
  • High detection range: worst detection radius of all Tier III battleships.
  • General sluggishness can be frustrating to new players who may be new battleships
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