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German Cruiser Hindenburg

The ship was developed from a series of German heavy cruisers. Unlike ships of preceding classes, she boasted an increased displacement and more powerful main battery guns.

Pros: Edit

  • Fast-reloading 203mm guns; not as fast as Des Moines, but with better base range and shell arcs.
  • Excellent shell velocity and low gun arc makes hitting distant targets easier.
  • Good range on her main battery guns, which can be boosted to 20.7 km by equipping Gun Fire Control System Modification 3.
  • Best cruiser AP shell damage in the game; Hindenburg will punish any ship that is broadside to her, regardless of class.
  • Strong AA armament, especially if a few modules or commander skill points are invested in improving the range.
  • Decent torpedoes with good firing arcs.
  • Armor scheme is deceptively sturdy; she is hard to citadel at medium and short range.
  • Best Hydroacoustic Search in the game.

Cons: Edit

  • AP shells are near useless against targets that are well-angled.
  • HE shell damage is lower than all other Tier X cruisers.
  • Sluggish maneuverability and low maximum speed.
  • Large size; Hindenburg is fairly easy for enemies to hit.
  • Prone to citadel penetrations at long range, which makes her large detection radius a huge liability.
  • Large detection radius for a cruiser — 16.0 km base — although this can be reduced to ~12 km with the right equipment modules and commander skills.
  • Has to expose quite a bit of her broadside to bring all guns to bear.

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