See also: Signal Flag , Customization
Consumables provide ships with small yet often ship-saving advantages and improve their combat qualities when activated. While the “Damage Control Party” consumable is available on all warships, other consumables are specific to a certain type. Players can purchase new consumables both with credits and doubloons.
The number of slots available for consumables also varies from ship to ship.
Consumables can be replaced with their enhanced versions that recharge quicker during battle.
To change the installed consumables:
Go to the EQUIPMENT tab.
Click a consumables slot.
Select the consumables desired.
Damage Control Party I/II [ ]
Instantly repairs any module incapacitations, fires, and floods.
Cost: Free / 22,500
Ship
Nation
Duration (sec)
Cooldown (sec)
Aircraft carrier
Japan, U.S.A.
5
90 / 60
Battleship
U.K.
5
90 / 60
Battleship
Japan
10
120 / 80
Battleship
Germany, France, U.S.S.R.
15
120 / 80
Battleship
U.S.A.
20
120 / 80
Cruiser
Japan, U.K., Germany, U.S.A., U.S.S.R.
5
90 / 60
Destroyer
Japan, U.K., U.S.A., U.S.S.R., Pan-Asia, Poland
5
60 / 40
Spotting Aircraft I/II [ ]
Launches plane, +20% range, aerial scope perspective
Cost: Free / 22,500
Cooldown: 360 / 240 seconds
Ship
Tier
Nation
Duration (sec)
Charges
Murmansk
V
U.S.S.R.
100
3 / 4
Battleship
IV
Japan
100
2 / 3
Battleship
V
Japan
100
3 / 4
Battleship
VI, VII
Japan, U.K., U.S.A.
100
3 / 4
Battleship
VIII
Japan, Germany, U.S.A.
100
4 / 5
Battleship
IX
U.S.A.
100
3 / 4
Battleship
IX
Japan, Germany
100
5 / 6
Battleship
X
U.S.A.
100
6 / 7
Battleship
X
Japan, Germany
100
7 / 8
Cruiser
V - VIII
U.K.
180
3 / 4
Cruiser
VI - VIII
U.S.S.R.
100
3 / 4
Cruiser
IX
Japan, Germany
100
3 / 4
Cruiser
X
Japan
100
2 / 3
Cruiser
X
Germany
100
3 / 4
Cruiser
X
U.S.A.
100
4 / 5
Catapult Fighter I/II [ ]
Launches plane that patrols around ship.
Cost: Free / 22,500
Duration: 360 seconds
Cooldown: 180 / 120 seconds
Ship
Tier
Nation
Charges
Battleship
VII
Japan, Germany, U.S.A.
3 / 4
Battleship
VIII
Japan, Germany, U.S.A.
4 / 4
Battleship
IX
U.S.A.
3 / 4
Battleship
IX
Japan, Germany
5 / 6
Battleship
X
U.S.A.
6 / 7
Battleship
X
Japan, Germany
7 / 8
Cruiser
IV
Japan
1 / 2
Cruiser
V
U.S.A.
2 / 3
Cruiser
V, VII, VIII
Japan, U.K., Germany
3 / 4
Cruiser
VI
Germany
2 / 3
Cruiser
VI
Japan, U.K.
3 / 4
Cruiser
VI - X
U.S.A.
4 / 5
Cruiser
IX
Japan, Germany
3 / 4
Cruiser
X
Japan
2 / 3
Cruiser
X
Germany
3 / 4
Repair Party I/II [ ]
Repairs ship damage by % maximum hit points per second.
Cost: Free / 22,500
Cooldown: 120 / 80 seconds
Ship
Tier
Nation
Healing (%/sec)
Duration (sec)
Charges
Atago
VIII
Japan
0.5
28
2 / 3
Battleship
III - VI
Japan, Germany, U.S.A.
0.5
28
3 / 4
Battleship
VI
U.K.
0.6
28
3 / 4
Battleship
VII
Japan, Germany
0.5
28
3 / 4
Battleship
VII
U.S.A.
0.65
28
3 / 4
Battleship
VIII - X
Japan, Germany, U.S.A.
0.5
28
3 / 4
Cruiser
III - VII
U.K.
0.5
28
2 / 3
Cruiser
VIII - X
U.K.
2.0
20
2 / 3
Cruiser
IX - X
Japan, Germany, U.S.A., U.S.S.R.
0.5
28
2 / 3
Smoke Generator I/II [ ]
Deploys vision-obscuring smoke; Reduces enemy detection; Impairs vision
Cost: Free / 22,500
Cooldown: 240 / 160 seconds
Ship
Tier
Nation
Emission Time (sec)
Duration (sec)
Charges
Iwaki Alpha
IV
Japan
15
80
2 / 3
Mikhail Kutuzov
VIII
U.S.S.R.
20
89
1 / 2
Flint
VII
U.S.A.
27
121
2 / 3
Cruiser
V
U.K.
7
96
2 / 3
Cruiser
VI
U.K.
7
99
2 / 3
Cruiser
VII
U.K.
7
103
2 / 3
Cruiser
VIII
U.K.
7
106
2 / 3
Cruiser
IX
U.K.
7
110
2 / 3
Cruiser
X
U.K.
7
113
2 / 3
Destroyer
II
U.S.A.
22
106
2 / 3
Destroyer
III
U.S.A.
23
109
2 / 3
Destroyer
IV
U.S.A.
24
112
2 / 3
Destroyer
V
U.S.A.
25
115
2 / 3
Destroyer
VI
U.S.A.
26
118
2 / 3
Destroyer
VII
U.S.A.
27
121
2 / 3
Destroyer
VIII
U.S.A., Pan-Asia
28
124
Destroyer
IX
U.S.A.
29
127
2 / 3
Destroyer
X
U.S.A.
30
130
2 / 3
Destroyer
II
Japan, U.S.S.R.
20
65
2 / 3
Destroyer
III
Japan, U.K., U.S.S.R.
20
69
2 / 3
Destroyer
IV
Japan, U.S.S.R.
20
73
2 / 3
Destroyer
V
Japan, U.S.S.R.
20
77
2 / 3
Destroyer
VI
Japan, U.S.S.R., Pan-Asia
20
81
2 / 3
Destroyer
VII
Japan, U.S.S.R., Poland
20
85
2 / 3
Destroyer
VIII
Japan, U.S.S.R.
20
89
2 / 3
Destroyer
IX
Japan, U.S.S.R.
20
93
2 / 3
Destroyer
X
Japan, U.S.S.R.
20
97
2 / 3
Engine Boost I/II [ ]
Engine will operate at 108% or provide an 8% increase in top speed.
Cost: Free / 22,500
Destroyers only
Duration: 120 seconds
Cooldown: 180 / 120 seconds
Charges: 2 / 3
Tier
Nation
II, IV, V, IX, X
Japan, U.S.A., U.S.S.R.
III
Japan, U.S.A., U.S.S.R., U.K.
VI, VIII
Japan, U.S.A., U.S.S.R., Pan-Asia
VII
Japan, U.S.A., U.S.S.R., Poland
Hydroacoustic Research I/II [ ]
Increases detection capability of enemy torpedoes and ships.
Cost: Free / 22,500
Cooldown: 180 / 120 seconds
Charges: 2 / 3
Ship
Tier
Nation
Duration (sec)
Torpedo Detection Range (km)
Ship Detection Range (km)
Lo Yang
VIII
Pan-Asia
90
2.52
3.48
Battleship
VIII
Germany
118
3.84
5.58
Battleship
IX
Germany
120
3.93
5.73
Battleship
X
Germany
122
4.02
5.88
Cruiser
IV
Japan, U.K., U.S.A., U.S.S.R.
90
2.52
3.48
Cruiser
V
Japan, U.K., U.S.A., U.S.S.R.
90
2.67
3.72
Cruiser
VI
Japan, U.K., U.S.A., U.S.S.R.
92
2.82
3.96
Cruiser
VII
Japan, U.K., U.S.A., U.S.S.R.
94
2.97
4.20
Cruiser
VIII
Japan, U.K., U.S.A., U.S.S.R.
96
3.12
4.44
Cruiser
IX
Japan, U.K., U.S.A., U.S.S.R.
98
3.27
4.68
Cruiser
X
Japan, U.K., U.S.A., U.S.S.R.
100
3.42
4.92
Cruiser
IV
Germany
110
3.48
4.92
Cruiser
V
Germany
112
3.57
5.13
Cruiser
VI
Germany
114
3.66
5.28
Cruiser
VII
Germany
116
3.75
5.43
Cruiser
VIII
Germany
118
3.84
5.58
Cruiser
IX
Germany
120
3.93
5.73
Cruiser
X
Germany
122
4.02
5.88
Defensive AA Fire I/II [ ]
Temporarily increases the damage of anti-aircraft guns.
Temporarily decreases the accuracy of enemy bombers.
Cost: Free / 22,500
Ship
Tier
Nation
Duration (sec)
+DPS%
Cooldown (sec)
Charges
Yubari
IV
Japan
40
25mm: 300
180 / 120
1 / 2
Atlanta /Flint
VII
U.S.A.
40
25mm: 300
180 / 120
Infinite
Lo Yang
VIII
Pan-Asia
30
25mm: 300
180 / 120
2 / 3
Aircraft carrier
VIII
Japan
120
25mm: 175
360 / 240
1 / 2
Aircraft carrier
IX
Japan
120
40mm: 175
360
1 / 2
Aircraft carrier
X
Japan
120
40mm: 175
360 / 240
1 / 2
Aircraft carrier
VIII - X
U.S.A.
120
40mm: 125
360 / 240
1 / 2
Cruiser
VI - X
Japan, Germany, U.S.S.R.
40
25mm: 300
180 / 120
2 / 3
Cruiser
VI - X
U.S.A.
40
25mm: 300
180 / 120
3 / 4
Destroyer
V - X
U.S.A.
30
25mm: 300
180 / 120
2 / 3
Surveillance Radar I/II [ ]
Reveals all enemy ships within radar radius.
Extends view range in cyclones.
Cost: Free / 22,500
Cooldown: 180 / 120 seconds
Charges: 2 / 3
Ship
Tier
Nation
Duration (sec)
Range (km)
Indianapolis , Atlanta , Flint
VII
U.S.A.
25
8.49
Belfast
VII
U.K.
25
8.49
Cruiser
VIII
U.K., U.S.A.
30
9.00
Cruiser
IX
U.K., U.S.A.
35
9.45
Cruiser
X
U.K., U.S.A.
40
9.90
Cruiser
VIII, IX
U.S.S.R.
20
11.70
Cruiser
X
U.S.S.R.
25
11.70
Torpedo Reload Booster I/II [ ]
Reduces torpedo reload time to 5 seconds.
Japanese destroyers only, tiers VII and IX.
Duration: 1 second
Cooldown: 360 / 240 seconds
Charges: 2 / 3
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