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Consumables
See also: Signal Flag, Customization

Consumables provide ships with small yet often ship-saving advantages and improve their combat qualities when activated. While the “Damage Control Party” consumable is available on all warships, other consumables are specific to a certain type. Players can purchase new consumables both with credits and doubloons.

  • The number of slots available for consumables also varies from ship to ship.
  • Consumables can be replaced with their enhanced versions that recharge quicker during battle.

To change the installed consumables:

  1. Go to the EQUIPMENT tab.
  2. Click a consumables slot.
  3. Select the consumables desired.

Damage Control Party I/II[]

  • Instantly repairs any module incapacitations, fires, and floods.
  • Cost: Free / 22,500
Ship Nation Duration (sec) Cooldown (sec)
Aircraft carrier Japan, U.S.A. 5 90 / 60
Battleship U.K. 5 90 / 60
Battleship Japan 10 120 / 80
Battleship Germany, France, U.S.S.R. 15 120 / 80
Battleship U.S.A. 20 120 / 80
Cruiser Japan, U.K., Germany, U.S.A., U.S.S.R. 5 90 / 60
Destroyer Japan, U.K., U.S.A., U.S.S.R., Pan-Asia, Poland 5 60 / 40

Spotting Aircraft I/II[]

  • Launches plane, +20% range, aerial scope perspective
  • Cost: Free / 22,500
  • Cooldown: 360 / 240 seconds
Ship Tier Nation Duration (sec) Charges
Murmansk V U.S.S.R. 100 3 / 4
Battleship IV Japan 100 2 / 3
Battleship V Japan 100 3 / 4
Battleship VI, VII Japan, U.K., U.S.A. 100 3 / 4
Battleship VIII Japan, Germany, U.S.A. 100 4 / 5
Battleship IX U.S.A. 100 3 / 4
Battleship IX Japan, Germany 100 5 / 6
Battleship X U.S.A. 100 6 / 7
Battleship X Japan, Germany 100 7 / 8
Cruiser V - VIII U.K. 180 3 / 4
Cruiser VI - VIII U.S.S.R. 100 3 / 4
Cruiser IX Japan, Germany 100 3 / 4
Cruiser X Japan 100 2 / 3
Cruiser X Germany 100 3 / 4
Cruiser X U.S.A. 100 4 / 5

Catapult Fighter I/II[]

  • Launches plane that patrols around ship.
  • Cost: Free / 22,500
  • Duration: 360 seconds
  • Cooldown: 180 / 120 seconds
Ship Tier Nation Charges
Battleship VII Japan, Germany, U.S.A. 3 / 4
Battleship VIII Japan, Germany, U.S.A. 4 / 4
Battleship IX U.S.A. 3 / 4
Battleship IX Japan, Germany 5 / 6
Battleship X U.S.A. 6 / 7
Battleship X Japan, Germany 7 / 8
Cruiser IV Japan 1 / 2
Cruiser V U.S.A. 2 / 3
Cruiser V, VII, VIII Japan, U.K., Germany 3 / 4
Cruiser VI Germany 2 / 3
Cruiser VI Japan, U.K. 3 / 4
Cruiser VI - X U.S.A. 4 / 5
Cruiser IX Japan, Germany 3 / 4
Cruiser X Japan 2 / 3
Cruiser X Germany 3 / 4

Repair Party I/II[]

  • Repairs ship damage by % maximum hit points per second.
  • Cost: Free / 22,500
  • Cooldown: 120 / 80 seconds
Ship Tier Nation Healing (%/sec) Duration (sec) Charges
Atago VIII Japan 0.5 28 2 / 3
Battleship III - VI Japan, Germany, U.S.A. 0.5 28 3 / 4
Battleship VI U.K. 0.6 28 3 / 4
Battleship VII Japan, Germany 0.5 28 3 / 4
Battleship VII U.S.A. 0.65 28 3 / 4
Battleship VIII - X Japan, Germany, U.S.A. 0.5 28 3 / 4
Cruiser III - VII U.K. 0.5 28 2 / 3
Cruiser VIII - X U.K. 2.0 20 2 / 3
Cruiser IX - X Japan, Germany, U.S.A., U.S.S.R. 0.5 28 2 / 3

Smoke Generator I/II[]

  • Deploys vision-obscuring smoke; Reduces enemy detection; Impairs vision
  • Cost: Free / 22,500
  • Cooldown: 240 / 160 seconds
Ship Tier Nation Emission Time (sec) Duration (sec) Charges
Iwaki Alpha IV Japan 15 80 2 / 3
Mikhail Kutuzov VIII U.S.S.R. 20 89 1 / 2
Flint VII U.S.A. 27 121 2 / 3
Cruiser V U.K. 7 96 2 / 3
Cruiser VI U.K. 7 99 2 / 3
Cruiser VII U.K. 7 103 2 / 3
Cruiser VIII U.K. 7 106 2 / 3
Cruiser IX U.K. 7 110 2 / 3
Cruiser X U.K. 7 113 2 / 3
Destroyer II U.S.A. 22 106 2 / 3
Destroyer III U.S.A. 23 109 2 / 3
Destroyer IV U.S.A. 24 112 2 / 3
Destroyer V U.S.A. 25 115 2 / 3
Destroyer VI U.S.A. 26 118 2 / 3
Destroyer VII U.S.A. 27 121 2 / 3
Destroyer VIII U.S.A., Pan-Asia 28 124
Destroyer IX U.S.A. 29 127 2 / 3
Destroyer X U.S.A. 30 130 2 / 3
Destroyer II Japan, U.S.S.R. 20 65 2 / 3
Destroyer III Japan, U.K., U.S.S.R. 20 69 2 / 3
Destroyer IV Japan, U.S.S.R. 20 73 2 / 3
Destroyer V Japan, U.S.S.R. 20 77 2 / 3
Destroyer VI Japan, U.S.S.R., Pan-Asia 20 81 2 / 3
Destroyer VII Japan, U.S.S.R., Poland 20 85 2 / 3
Destroyer VIII Japan, U.S.S.R. 20 89 2 / 3
Destroyer IX Japan, U.S.S.R. 20 93 2 / 3
Destroyer X Japan, U.S.S.R. 20 97 2 / 3

Engine Boost I/II[]

  • Engine will operate at 108% or provide an 8% increase in top speed.
  • Cost: Free / 22,500
  • Destroyers only
  • Duration: 120 seconds
  • Cooldown: 180 / 120 seconds
  • Charges: 2 / 3
Tier Nation
II, IV, V, IX, X Japan, U.S.A., U.S.S.R.
III Japan, U.S.A., U.S.S.R., U.K.
VI, VIII Japan, U.S.A., U.S.S.R., Pan-Asia
VII Japan, U.S.A., U.S.S.R., Poland

Hydroacoustic Research I/II[]

  • Increases detection capability of enemy torpedoes and ships.
  • Cost: Free / 22,500
  • Cooldown: 180 / 120 seconds
  • Charges: 2 / 3
Ship Tier Nation Duration (sec) Torpedo Detection Range (km) Ship Detection Range (km)
Lo Yang VIII Pan-Asia 90 2.52 3.48
Battleship VIII Germany 118 3.84 5.58
Battleship IX Germany 120 3.93 5.73
Battleship X Germany 122 4.02 5.88
Cruiser IV Japan, U.K., U.S.A., U.S.S.R. 90 2.52 3.48
Cruiser V Japan, U.K., U.S.A., U.S.S.R. 90 2.67 3.72
Cruiser VI Japan, U.K., U.S.A., U.S.S.R. 92 2.82 3.96
Cruiser VII Japan, U.K., U.S.A., U.S.S.R. 94 2.97 4.20
Cruiser VIII Japan, U.K., U.S.A., U.S.S.R. 96 3.12 4.44
Cruiser IX Japan, U.K., U.S.A., U.S.S.R. 98 3.27 4.68
Cruiser X Japan, U.K., U.S.A., U.S.S.R. 100 3.42 4.92
Cruiser IV Germany 110 3.48 4.92
Cruiser V Germany 112 3.57 5.13
Cruiser VI Germany 114 3.66 5.28
Cruiser VII Germany 116 3.75 5.43
Cruiser VIII Germany 118 3.84 5.58
Cruiser IX Germany 120 3.93 5.73
Cruiser X Germany 122 4.02 5.88

Defensive AA Fire I/II[]

  • Temporarily increases the damage of anti-aircraft guns.
  • Temporarily decreases the accuracy of enemy bombers.
  • Cost: Free / 22,500
Ship Tier Nation Duration (sec) +DPS% Cooldown (sec) Charges
Yubari IV Japan 40 25mm: 300 180 / 120 1 / 2
Atlanta/Flint VII U.S.A. 40 25mm: 300 180 / 120 Infinite
Lo Yang VIII Pan-Asia 30 25mm: 300 180 / 120 2 / 3
Aircraft carrier VIII Japan 120 25mm: 175 360 / 240 1 / 2
Aircraft carrier IX Japan 120 40mm: 175 360 1 / 2
Aircraft carrier X Japan 120 40mm: 175 360 / 240 1 / 2
Aircraft carrier VIII - X U.S.A. 120 40mm: 125 360 / 240 1 / 2
Cruiser VI - X Japan, Germany, U.S.S.R. 40 25mm: 300 180 / 120 2 / 3
Cruiser VI - X U.S.A. 40 25mm: 300 180 / 120 3 / 4
Destroyer V - X U.S.A. 30 25mm: 300 180 / 120 2 / 3

Surveillance Radar I/II[]

  • Reveals all enemy ships within radar radius.
  • Extends view range in cyclones.
  • Cost: Free / 22,500
  • Cooldown: 180 / 120 seconds
  • Charges: 2 / 3
Ship Tier Nation Duration (sec) Range (km)
Indianapolis, Atlanta, Flint VII U.S.A. 25 8.49
Belfast VII U.K. 25 8.49
Cruiser VIII U.K., U.S.A. 30 9.00
Cruiser IX U.K., U.S.A. 35 9.45
Cruiser X U.K., U.S.A. 40 9.90
Cruiser VIII, IX U.S.S.R. 20 11.70
Cruiser X U.S.S.R. 25 11.70

Torpedo Reload Booster I/II[]

  • Reduces torpedo reload time to 5 seconds.
  • Japanese destroyers only, tiers VII and IX.
  • Duration: 1 second
  • Cooldown: 360 / 240 seconds
  • Charges: 2 / 3
  • `\(-W-)/`
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