By the start of World War II, Bismarck was one of the mightiest battleships in the world, owing to her advanced gun fire control system and powerful artillery. Rugged construction — coupled with elaborate subdivision into compartments and a vast expanse of armor — ensured a high level of endurance.
- Outstanding secondary battery. With the right upgrades and commander skills, her secondary battery range can be extended past 10.5km, allowing Bismarck to whittle down enemy ships before closing in for the kill.
- Very decent dispersion on her secondaries.
- Has access to the Hydroacoustic Search consumable, making her very difficult to torpedo from long range.
- Reminiscent of earlier battleship gameplay: the closer she gets, the more dangerous she becomes to her enemies.
- Above average anti-aircraft suite.
- Surprisingly nimble for a battleship of her size, with an excellent top speed (30 knots).
- Exceptionally durable with a good armor layout; has the vaunted "turtleback" armor.
- Virtually impossible to citadel.
- Has access to Hydro-acoustic search. The time intervals have gotten better.
- No torpedoes like those found on her sister Tirpitz.
- Only has eight (8) barrels, while every other ship at this tier has nine (9) or more of a higher caliber.
- 15-inch guns have trouble with angled enemy battleships (use HE against the superstructure or choose a different target).
- Her anti-aircraft can be destroyed with sustained HE spam.
- Extremely vulnerable to fires. Superstructures can be set on fire by calibers of any size quite easily.
- The only true armor is her hull and her guns. The situation is her superstructure is low riding and rather hard you hit at a distance. But it is not armored nearly as much as it should be. Which leads to BE spam setting her on fire.
- Like Tirpitz showing your broadside can be lights out.
- Turns like a concrete fridge.